USkinnedMeshComponent::GetCPUSkinnedVertices

Get CPU skinned vertices for the specified LOD level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void GetCPUSkinnedVertices
(
    TArray< struct FFinalSkinVertex > & OutVertices,
    int32 InLODIndex
)

Remarks

Get CPU skinned vertices for the specified LOD level. Includes morph targets if they are enabled. Note: This function is very SLOW as it needs to flush the render thread.

Parameters

Parameter

Description

OutVertices

The skinned vertices

InLODIndex

The LOD we want to export

Select Skin
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