USkinnedMeshComponent::GetStreamingRenderAssetInfo

Enumerates the streaming textures/meshes used by the primitive.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetStreamingRenderAssetInfo()

USkinnedMeshComponent::GetStreamingRenderAssetInfo()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void GetStreamingRenderAssetInfo
(
    FStreamingTextureLevelContext & LevelContext,
    TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingRenderAssets
) const

Remarks

Enumerates the streaming textures/meshes used by the primitive.

Parameters

Parameter

Description

LevelContext

Level scope context used to process texture streaming build data.

OutStreamingRenderAssets

Upon return, contains a list of the streaming textures/meshes used by the primitive.

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