USkinnedMeshComponent::GetUsedMaterials

Retrieves the materials used in this component

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void GetUsedMaterials
(
    TArray< UMaterialInterface * > & OutMaterials,
    bool bGetDebugMaterials
) const

Remarks

Retrieves the materials used in this component

Parameters

Parameter

Description

OutMaterials

The list of used materials.

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