USkinnedMeshComponent::TickPose

Tick Pose, this function ticks and do whatever it needs to do in this frame, should be called before RefreshBoneTransforms

Windows
MacOS
Linux

Override Hierarchy

USkinnedMeshComponent::TickPose()

USkeletalMeshComponent::TickPose()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

virtual void TickPose
(
    float DeltaTime,
    bool bNeedsValidRootMotion
)

Remarks

Tick Pose, this function ticks and do whatever it needs to do in this frame, should be called before RefreshBoneTransforms

Returns

Return true if anything modified. Return false otherwise

Parameters

Parameter

Description

DeltaTime

DeltaTime

bNeedsValidRootMotion

Networked games care more about this, but if false we can do less calculations

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback