bUseBoundsFromMasterPoseComponent

When true, we will just using the bounds from our MasterPoseComponent.

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Syntax

uint8 bUseBoundsFromMasterPoseComponent: 1

Remarks

When true, we will just using the bounds from our MasterPoseComponent. This is useful for when we have a Mesh Parented to the main SkelMesh (e.g. outline mesh or a full body overdraw effect that is toggled) that is always going to be the same bounds as parent. We want to do no calculations in that case.

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