ComputeBoundsDrawDistance

Computes the draw distance of a given sphere bounds in the given view with the specified screen size.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp

Syntax

float ComputeBoundsDrawDistance
(
    const float ScreenSize,
    const float SphereRadius,
    const FMatrix & ProjMatrix
)

Remarks

Computes the draw distance of a given sphere bounds in the given view with the specified screen size.

Returns

float - The draw distance calculated

Parameters

Parameter

Description

ScreenSize

The screen size (as computed by ComputeBoundsScreenSize)

SphereRadius

Radius of the sphere to use to calculate screen coverage

ProjMatrix

The projection matrix used to scale screen size bounds

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback