ComputeBoundsScreenSize

Computes the screen size of a given sphere bounds in the given view.

Windows
MacOS
Linux

Syntax

float ComputeBoundsScreenSize
(
    const FVector4 & Origin,
    const float SphereRadius,
    const FSceneView & View
)

Remarks

Computes the screen size of a given sphere bounds in the given view. The screen size is the projected diameter of the bounding sphere of the model. i.e. 0.5 means half the screen's maximum dimension.

Returns

float - The screen size calculated

Parameters

Parameter

Description

Origin

Origin of the bounds in world space

SphereRadius

Radius of the sphere to use to calculate screen coverage

View

The view to calculate the display factor for

References

Module

Engine

Header

Runtime/Engine/Public/SceneManagement.h

Source

Runtime/Engine/Private/SceneManagement.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback