DrawDebugSolidBox

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

DrawDebugSolidBox

(
    const UWorld* InWorld,
    FBox const& Box,
    FColor const& Color,
    const FTransform& Transform,
    bool bPersistent,
    float LifeTime,
    uint8 DepthPriority
)

Draw a solid box.

Public function

void

 

DrawDebugSolidBox

(
    const UWorld* InWorld,
    FVector const& Center,
    FVector const& Extent,
    FColor const& Color,
    bool bPersistent,
    float LifeTime,
    uint8 DepthPriority
)

Draw a Debug box from (Center, Extent) with no rotation (axis-aligned)

Public function

void

 

DrawDebugSolidBox

(
    const UWorld* InWorld,
    FVector const& Center,
    FVector const& Extent,
    FQuat const& Rotation,
    FColor const& Color,
    bool bPersistent,
    float LifeTime,
    uint8 DepthPriority
)

Draw a Debug box from (Center, Extent) with specified Rotation

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback