DrawDebugSolidPlane

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

DrawDebugSolidPlane

(
    const UWorld* InWorld,
    FPlane const& P,
    FVector const& Loc,
    float Size,
    FColor const& Color,
    bool bPersistent,
    float LifeTime,
    uint8 DepthPriority
)

Loc is an anchor point in the world to guide which part of the infinite plane to draw.

Public function

void

 

DrawDebugSolidPlane

(
    const UWorld* InWorld,
    FPlane const& P,
    FVector const& Loc,
    FVector2D const& Extents,
    FColor const& Color,
    bool bPersistent,
    float LifeTime,
    uint8 DepthPriority
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback