DrawUVs

Draws the UV layout of the supplied asset (either StaticMeshRenderData OR SkeletalMeshRenderData, not both!)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp

Syntax

void DrawUVs
(
    FViewport * InViewport,
    FCanvas * InCanvas,
    int32 InTextYPos,
    const int32 LODLevel,
    int32 UVChannel,
    TArray < FVector2D > SelectedEdgeTexCoords,
    class FStaticMeshRenderData * StaticMeshRenderData,
    class FSkeletalMeshLODRenderData * SkeletalMeshRenderData
)

Remarks

Draws the UV layout of the supplied asset (either StaticMeshRenderData OR SkeletalMeshRenderData, not both!)

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