EAsyncTraceType

Enum to indicate type of test to perfom

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldCollision.h

Include

#include "WorldCollision.h"

Syntax

enum EAsyncTraceType
{
    Test,
    Single,
    Multi,
}

Values

Name

Description

Test

Return whether the trace succeeds or fails (using bBlockingHit flag on FHitResult), but gives no info about what you hit or where.

Single

Returns a single blocking hit

Multi

Returns a single blocking hit, plus any overlapping hits up to that point

Remarks

Enum to indicate type of test to perfom

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback