EDebugState

Debug state of the audio system

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Syntax

enum EDebugState
{
    DEBUGSTATE_None,
    DEBUGSTATE_IsolateDryAudio,
    DEBUGSTATE_IsolateReverb,
    DEBUGSTATE_TestLPF,
    DEBUGSTATE_TestHPF,
    DEBUGSTATE_TestStereoBleed,
    DEBUGSTATE_TestLFEBleed,
    DEBUGSTATE_DisableLPF,
    DEBUGSTATE_DisableHPF,
    DEBUGSTATE_DisableRadio,
    DEBUGSTATE_MAX,
}

Values

Name

Description

DEBUGSTATE_None

No debug sounds.

DEBUGSTATE_IsolateDryAudio

No reverb sounds.

DEBUGSTATE_IsolateReverb

Only reverb sounds.

DEBUGSTATE_TestLPF

Force LPF on all sources.

DEBUGSTATE_TestHPF

Force LPF on all sources.

DEBUGSTATE_TestStereoBleed

Bleed stereo sounds fully to the rear speakers.

DEBUGSTATE_TestLFEBleed

Bleed all sounds to the LFE speaker.

DEBUGSTATE_DisableLPF

Disable any LPF filter effects.

DEBUGSTATE_DisableHPF

Disable any LPF filter effects.

DEBUGSTATE_DisableRadio

Disable any radio filter effects.

DEBUGSTATE_MAX

Remarks

Debug state of the audio system

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