EDiffType::Type

Differences are presented to the user in the order listed here, so put less important differences lower down

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DiffResults.h

Include

#include "DiffResults.h"

Syntax

namespace EDiffType
{
    enum Type
    {
        NO_DIFFERENCE,
        OBJECT_REMOVED,
        OBJECT_ADDED,
        OBJECT_PROPERTY,
        OBJECT_REQUEST_DIFF,
        NODE_REMOVED,
        NODE_ADDED,
        PIN_LINKEDTO_NUM_DEC,
        PIN_LINKEDTO_NUM_INC,
        PIN_DEFAULT_VALUE,
        PIN_TYPE_CATEGORY,
        PIN_TYPE_SUBCATEGORY,
        PIN_TYPE_SUBCATEGORY_OBJECT,
        PIN_TYPE_IS_ARRAY,
        PIN_TYPE_IS_REF,
        PIN_LINKEDTO_NODE,
        NODE_MOVED,
        TIMELINE_LENGTH,
        TIMELINE_AUTOPLAY,
        TIMELINE_LOOP,
        TIMELINE_IGNOREDILATION,
        TIMELINE_NUM_TRACKS,
        TIMELINE_TRACK_MODIFIED,
        NODE_PIN_COUNT,
        NODE_COMMENT,
        NODE_PROPERTY,
        INFO_MESSAGE,
    }
}

Values

Name

Description

NO_DIFFERENCE

No actual difference.

OBJECT_REMOVED

Object does not exist in current version.

OBJECT_ADDED

Object was added to current version.

OBJECT_PROPERTY

An individual property differs.

OBJECT_REQUEST_DIFF

Requests a full diff to be done on two objects, this will expand into other diffs.

NODE_REMOVED

NODE_ADDED

PIN_LINKEDTO_NUM_DEC

PIN_LINKEDTO_NUM_INC

PIN_DEFAULT_VALUE

PIN_TYPE_CATEGORY

PIN_TYPE_SUBCATEGORY

PIN_TYPE_SUBCATEGORY_OBJECT

PIN_TYPE_IS_ARRAY

PIN_TYPE_IS_REF

PIN_LINKEDTO_NODE

NODE_MOVED

TIMELINE_LENGTH

TIMELINE_AUTOPLAY

TIMELINE_LOOP

TIMELINE_IGNOREDILATION

TIMELINE_NUM_TRACKS

TIMELINE_TRACK_MODIFIED

NODE_PIN_COUNT

NODE_COMMENT

NODE_PROPERTY

INFO_MESSAGE

Informational message, does't count as a real diff.

Remarks

Differences are presented to the user in the order listed here, so put less important differences lower down

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback