EDynamicResolutionStateEvent

Game thread events for dynamic resolution state.

Windows
MacOS
Linux

Syntax

enum EDynamicResolutionStateEvent
{
    BeginFrame,
    BeginDynamicResolutionRendering,
    EndDynamicResolutionRendering,
    EndFrame,
}

Values

Name

Description

BeginFrame

Fired at the very begining of the frame.

BeginDynamicResolutionRendering

Fired when starting to render with dynamic resolution for the frame.

EndDynamicResolutionRendering

Fired when finished to render with dynamic resolution for the frame.

EndFrame

Fired at the very end of the frame.

Remarks

Game thread events for dynamic resolution state.

References

Module

Engine

Header

Runtime/Engine/Public/DynamicResolutionState.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback