EShowFlagInitMode

To customize the EngineShowFlags constructor

Windows
MacOS
Linux

Syntax

enum EShowFlagInitMode
{
    ESFIM_Game,
    ESFIM_Editor,
    ESFIM_VREditing,
    ESFIM_All0,
}

Values

Name

Description

ESFIM_Game

ESFIM_Editor

ESFIM_VREditing

ESFIM_All0

Remarks

To customize the EngineShowFlags constructor

References

Module

Engine

Header

Runtime/Engine/Public/ShowFlags.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback