ESimpleElementBlendMode

Blend modes supported for simple element rendering

Windows
MacOS
Linux

Syntax

enum ESimpleElementBlendMode
{
    SE_BLEND_Opaque                              = 0,
    SE_BLEND_Masked,
    SE_BLEND_Translucent,
    SE_BLEND_Additive,
    SE_BLEND_Modulate,
    SE_BLEND_MaskedDistanceField,
    SE_BLEND_MaskedDistanceFieldShadowed,
    SE_BLEND_TranslucentDistanceField,
    SE_BLEND_TranslucentDistanceFieldShadowed,
    SE_BLEND_AlphaComposite,
    SE_BLEND_AlphaBlend,
    SE_BLEND_TranslucentAlphaOnly,
    SE_BLEND_TranslucentAlphaOnlyWriteAlpha,
    SE_BLEND_RGBA_MASK_START,
    SE_BLEND_RGBA_MASK_END                       = SE_BLEND_RGBA_MASK_START + 31,
    SE_BLEND_MAX,
}

Values

Name

Description

SE_BLEND_Opaque

SE_BLEND_Masked

SE_BLEND_Translucent

SE_BLEND_Additive

SE_BLEND_Modulate

SE_BLEND_MaskedDistanceField

SE_BLEND_MaskedDistanceFieldShadowed

SE_BLEND_TranslucentDistanceField

SE_BLEND_TranslucentDistanceFieldShadowed

SE_BLEND_AlphaComposite

SE_BLEND_AlphaBlend

Like SE_BLEND_Translucent, but modifies destination alpha.

SE_BLEND_TranslucentAlphaOnly

Like SE_BLEND_Translucent, but reads from an alpha-only texture.

SE_BLEND_TranslucentAlphaOnlyWriteAlpha

SE_BLEND_RGBA_MASK_START

SE_BLEND_RGBA_MASK_END

SE_BLEND_MAX

Remarks

Blend modes supported for simple element rendering

References

Module

Engine

Header

Runtime/Engine/Public/SceneTypes.h

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