EBlendMode

The blending mode for materials

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EBlendMode
{
    BLEND_Opaque,
    BLEND_Masked,
    BLEND_Translucent,
    BLEND_Additive,
    BLEND_Modulate,
    BLEND_AlphaComposite,
    BLEND_AlphaHoldout,
    BLEND_MAX,
}

Values

Name

Description

BLEND_Opaque

BLEND_Masked

BLEND_Translucent

BLEND_Additive

BLEND_Modulate

BLEND_AlphaComposite

BLEND_AlphaHoldout

BLEND_MAX

Remarks

The blending mode for materials

This is mirrored in Lightmass, be sure to update the blend mode structure and logic there if this changes.

Check UMaterialInstance::Serialize if changed!!

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