EComponentMobility::Type

Describes how often this component is allowed to move.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

namespace EComponentMobility
{
    enum Type
    {
        Static,
        Stationary,
        Movable,
    }
}

Values

Name

Description

Static

Static objects cannot be moved or changed in game.

  • Allows baked lighting

  • Fastest rendering

Stationary

A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic.

Movable

Movable objects can be moved and changed in game.

Remarks

Describes how often this component is allowed to move.

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