EFlushLevelStreamingType

Describes what parts of level streaming should be forcibly handled immediately

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EFlushLevelStreamingType
{
    None,
    Full,
    Visibility,
}

Values

Name

Description

None

Do not flush state on change

Full

Allow multiple load requests

Visibility

Flush visibility only, do not allow load requests, flushes async loading as well

Remarks

Describes what parts of level streaming should be forcibly handled immediately

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback