ELightmapType

Type of lightmap that is used for primitive components

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum ELightmapType
{
    Default,
    ForceSurface,
    ForceVolumetric,
}

Values

Name

Description

Default

Use the default based on Mobility: Surface Lightmap for Static components, Volumetric Lightmap for Movable components.

ForceSurface

Force Surface Lightmap, even if the component moves, which should otherwise change the lighting.

ForceVolumetric

Force Volumetric Lightmaps, even if the component is static and could have supported surface lightmaps.

Remarks

Type of lightmap that is used for primitive components

Select Skin
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