EMaterialSamplerType

Describes how textures are sampled for materials

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EMaterialSamplerType
{
    SAMPLERTYPE_Color,
    SAMPLERTYPE_Grayscale,
    SAMPLERTYPE_Alpha,
    SAMPLERTYPE_Normal,
    SAMPLERTYPE_Masks,
    SAMPLERTYPE_DistanceFieldFont,
    SAMPLERTYPE_LinearColor,
    SAMPLERTYPE_LinearGrayscale,
    SAMPLERTYPE_Data,
    SAMPLERTYPE_External,
    SAMPLERTYPE_VirtualColor,
    SAMPLERTYPE_VirtualGrayscale,
    SAMPLERTYPE_VirtualAlpha,
    SAMPLERTYPE_VirtualNormal,
    SAMPLERTYPE_VirtualMasks,
    SAMPLERTYPE_VirtualLinearColor,
    SAMPLERTYPE_VirtualLinearGrayscale,
    SAMPLERTYPE_MAX,
}

Values

Name

Description

SAMPLERTYPE_Color

SAMPLERTYPE_Grayscale

SAMPLERTYPE_Alpha

SAMPLERTYPE_Normal

SAMPLERTYPE_Masks

SAMPLERTYPE_DistanceFieldFont

SAMPLERTYPE_LinearColor

SAMPLERTYPE_LinearGrayscale

SAMPLERTYPE_Data

SAMPLERTYPE_External

SAMPLERTYPE_VirtualColor

SAMPLERTYPE_VirtualGrayscale

SAMPLERTYPE_VirtualAlpha

SAMPLERTYPE_VirtualNormal

SAMPLERTYPE_VirtualMasks

SAMPLERTYPE_VirtualLinearColor

No DistanceFiledFont Virtual

SAMPLERTYPE_VirtualLinearGrayscale

SAMPLERTYPE_MAX

Remarks

Describes how textures are sampled for materials

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