EMovementMode

Movement modes for Characters.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EMovementMode
{
    MOVE_None,
    MOVE_Walking,
    MOVE_NavWalking,
    MOVE_Falling,
    MOVE_Swimming,
    MOVE_Flying,
    MOVE_Custom,
    MOVE_MAX,
}

Values

Name

Description

MOVE_None

None (movement is disabled).

MOVE_Walking

Walking on a surface.

MOVE_NavWalking

Simplified walking on navigation data (e.g. navmesh).

MOVE_Falling

Falling under the effects of gravity, such as after jumping or walking off the edge of a surface.

MOVE_Swimming

Swimming through a fluid volume, under the effects of gravity and buoyancy.

MOVE_Flying

Flying, ignoring the effects of gravity. Affected by the current physics volume's fluid friction.

MOVE_Custom

User-defined custom movement mode, including many possible sub-modes.

MOVE_MAX

Remarks

Movement modes for Characters.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback