Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FBasedPosition
Struct for handling positions relative to a base actor, which is potentially moving
Name | Description | ||
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|
TObjectPtr< cla... |
Base |
Actor that is the base |
|
FVector |
CachedBaseLocation |
|
|
FRotator |
CachedBaseRotation |
|
|
FVector |
CachedTransPosition |
|
|
FVector |
Position |
Position relative to the base actor |
Name | Description | |
---|---|---|
|
FBasedPosition() |
|
|
FBasedPosition ( |
Name | Description | ||
---|---|---|---|
|
FVector |
operator*() |
Retrieve world location of this position |