FDetachmentTransformRules

Rules for detaching components

Windows
MacOS
Linux

Syntax

struct FDetachmentTransformRules

Remarks

Rules for detaching components

Variables

Name Description

Public variable

bool

 

bCallModify

Whether to call Modify() on the components concerned when detaching

Public variable

EDetachmentRule

 

LocationRule

The rule to apply to location when detaching

Public variable

EDetachmentRule

 

RotationRule

The rule to apply to rotation when detaching

Public variable

EDetachmentRule

 

ScaleRule

The rule to apply to scale when detaching

Constructors

Name Description

Public function

FDetachmentTransformRules

(
    EDetachmentRule InRule,
    bool bInCallModify
)

Public function

FDetachmentTransformRules

(
    const FAttachmentTransformRules& A...,
    bool bInCallModify
)

Public function

FDetachmentTransformRules

(
    EDetachmentRule InLocationRule,
    EDetachmentRule InRotationRule,
    EDetachmentRule InScaleRule,
    bool bInCallModify
)

Constants

Name

Description

KeepRelativeTransform

Various preset detachment rules

KeepWorldTransform

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/EngineTypes.h

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