FLightmassLightSettings

Per-light settings for Lightmass

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

struct FLightmassLightSettings

Remarks

Per-light settings for Lightmass

Variables

Name Description

Public variable

bool

 

bUseAreaShadowsForStationaryLight

Whether to use area shadows for stationary light precomputed shadowmaps.

Public variable

float

 

IndirectLightingSaturation

0 will be completely desaturated, 1 will be unchanged

Public variable

float

 

ShadowExponent

Controls the falloff of shadow penumbras

Constructors

Name Description

Public function

FLightmassLightSettings()

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback