FNetGUIDCache::IsDynamicObject

Dynamic objects are actors or sub-objects that were spawned in the world at run time, and therefor cannot be referenced with a path name to the client.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h

Include

#include "Engine/PackageMapClient.h"

Source

/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp

Syntax

bool IsDynamicObject
(
    const UObject * Object
)

Remarks

Dynamic objects are actors or sub-objects that were spawned in the world at run time, and therefor cannot be referenced with a path name to the client.

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