UActorChannel::KeyNeedsToReplicate

Returns true if the given ObjID is not up to date with RepKey this implicitly 'writes' the RepKey to the current out bunch.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h

Include

#include "Engine/ActorChannel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

bool KeyNeedsToReplicate
(
    int32 ObjID,
    int32 RepKey
)

Remarks

Returns true if the given ObjID is not up to date with RepKey this implicitly 'writes' the RepKey to the current out bunch.

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