UActorChannel::MoveMappedObjectToUnmapped

Unmap all references to this object, so that if later we receive this object again, we can remap the original references

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h

Include

#include "Engine/ActorChannel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

void MoveMappedObjectToUnmapped
(
    const UObject * Object
)

Remarks

Unmap all references to this object, so that if later we receive this object again, we can remap the original references

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