UBlueprintGeneratedClass::ConditionalRecompileClass

Conditionally recompiles the class after loading, in case any dependencies were also newly loaded

Windows
MacOS
Linux

Override Hierarchy

UClass::ConditionalRecompileClass()

UBlueprintGeneratedClass::ConditionalRecompileClass()

Syntax

virtual void ConditionalRecompileClass
(
    FUObjectSerializeContext * InLoadContext
)

Remarks

Conditionally recompiles the class after loading, in case any dependencies were also newly loaded

Parameters

Parameter

Description

ObjLoaded

If set this is the list of objects that are currently loading, usualy GObjLoaded

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Source

Runtime/Engine/Private/BlueprintGeneratedClass.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback