UBlueprintGeneratedClass::NeedsLoadForEditorGame

Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be.

Windows
MacOS
Linux

Override Hierarchy

UObject::NeedsLoadForEditorGame()

UBlueprintGeneratedClass::NeedsLoadForEditorGame()

Syntax

virtual bool NeedsLoadForEditorGame() const

Remarks

Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true

Returns

true if this object should always be loaded for games running in editor builds

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Source

Runtime/Engine/Private/BlueprintGeneratedClass.cpp

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