| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetConnection.h |
Include |
#include "Engine/DemoNetConnection.h" |
class UDemoNetConnection : public UNetConnection
Simulated network connection for recording and playing back game sessions.
Name | Description | |
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UDemoNetConnection ( |
Name | Description | ||
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UDemoNetDriv... |
GetDriver() |
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const UDemoN... |
GetDriver() |
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GetOpenChannelMap() |
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void |
QueueNetStartupActorForRewind ( |
Name | Description | ||
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bool |
ClientHasInitializedLevelFor ( |
Returns whether the client has initialized the level required for the given object |
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TSharedPtr< ... |
CreateReplicatorForNewActorChannel ( |
Called by UActorChannel. |
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void |
DestroyIgnoredActor ( |
Called internally to destroy an actor during replay fast-forward when the actor channel index will be recycled |
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void |
FlushNet ( |
Flushes any pending data, bundling it into a packet and sending it via LowLevelSend() also handles network simulation settings (simulated lag, packet loss, etc) unless bIgnoreSimulation is true |
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TSharedPtr< ... |
GetRemoteAddr() |
Return the platform specific FInternetAddr type, containing this connections address. |
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void |
HandleClientPlayer ( |
Handle the player controller client |
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void |
InitConnection ( |
Initializes an "addressless" connection with the passed in settings |
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void |
InitLocalConnection ( |
Initialize this connection instance to a remote source |
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void |
InitRemoteConnection ( |
Initialize this connection instance from a remote source |
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int32 |
IsNetReady ( |
Return whether this channel is ready for sending. |
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LowLevelDescribe() |
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LowLevelGetRemoteAddress ( |
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void |
LowLevelSend ( |
Sends a byte stream to the remote endpoint using the underlying socket |
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void |
NotifyActorChannelCleanedUp ( |
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void |
NotifyActorNetGUID ( |
Called when an actor channel is open and knows its NetGUID. |
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RemoteAddressToString() |
Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID |