UGameInstance::GetOnlinePlatformName

Retrieves the name of the online subsystem for the platform used by this instance.

Windows
MacOS
Linux

Syntax

virtual FName GetOnlinePlatformName() const

Remarks

Retrieves the name of the online subsystem for the platform used by this instance. This will be used as the value of the PlayerOnlinePlatformName parameter in the NMT_Login message when this client connects to a server. Normally this will be the same as the DefaultPlatformService config value, but games may override it if they need non-default behavior (for example, if they are using multiple online subsystems at the same time).

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/GameInstance.h

Source

Runtime/Engine/Private/GameInstance.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback