ULocalPlayer::GetProjectionData

Helper function for deriving various bits of data needed for projection

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h

Include

#include "Engine/LocalPlayer.h"

Source

/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp

Syntax

virtual bool GetProjectionData
(
    FViewport * Viewport,
    EStereoscopicPass StereoPass,
    FSceneViewProjectionData & ProjectionData
) const

Remarks

Helper function for deriving various bits of data needed for projection

Returns

False if there is no viewport, or if the Actor is null

Parameters

Parameter

Description

Viewport

The ViewClient's viewport

StereoPass

Whether this is a full viewport pass, or a left/right eye pass

ProjectionData

The structure to be filled with projection data

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