ULocalPlayer::SetControllerId

Change the ControllerId for this player; if the specified ControllerId is already taken by another player, changes the ControllerId for the other player to the ControllerId currently in use by this player.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h

Include

#include "Engine/LocalPlayer.h"

Source

/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp

Syntax

virtual void SetControllerId
(
    int32 NewControllerId
)

Remarks

Change the ControllerId for this player; if the specified ControllerId is already taken by another player, changes the ControllerId for the other player to the ControllerId currently in use by this player.

Parameters

Parameter

Description

NewControllerId

the ControllerId to assign to this player.

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