| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include |
#include "Engine/NetConnection.h" |
class USimulatedClientNetConnection : public UNetConnection
A fake connection that will absorb traffic and auto ack every packet. Useful for testing scaling. Use net.SimulateConnections command to add at runtime.
Name | Description | |
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USimulatedClientNetConnection ( |
Name | Description | ||
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bool |
ClientHasInitializedLevelFor ( |
Returns whether the client has initialized the level required for the given object |
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void |
DestroyOwningActor() |
During cleanup this will destroy the actor owned by this connection (generally a PlayerController) |
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TSharedPtr< ... |
GetRemoteAddr() |
Return the platform specific FInternetAddr type, containing this connections address. |
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void |
HandleClientPlayer ( |
Handle the player controller client |
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void |
InitLocalConnection ( |
Initialize this connection instance to a remote source |
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void |
InitRemoteConnection ( |
Initialize this connection instance from a remote source |
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LowLevelDescribe() |
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LowLevelGetRemoteAddress ( |
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void |
LowLevelSend ( |
Sends a byte stream to the remote endpoint using the underlying socket |