UTexture::ForceUpdateTextureStreaming

Forces textures to recompute LOD settings and stream as needed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

static bool ForceUpdateTextureStreaming()

Remarks

Forces textures to recompute LOD settings and stream as needed.

Returns

true if the settings were applied, false if they couldn't be applied immediately.

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