UTexture::HasHDRSource

Checks whether this texture has a high dynamic range (HDR) source.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

bool HasHDRSource
(
    int32 LayerIndex
) const

Remarks

Checks whether this texture has a high dynamic range (HDR) source.

Returns

true if the texture has an HDR source, false otherwise.

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