UWorld::EditorDestroyActor

Wrapper for [DestroyActor()](API\Runtime\Engine\Engine\UWorld\DestroyActor) that should be called in the editor.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelActor.cpp

Syntax

bool EditorDestroyActor
(
    AActor * Actor,
    bool bShouldModifyLevel
)

Remarks

Wrapper for DestroyActor() that should be called in the editor.

Parameters

Parameter

Description

bShouldModifyLevel

If true, Modify() the level before removing the actor.

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