UWorld::EnsureCollisionTreeIsBuilt

Ensures that the collision detection tree is fully built.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void EnsureCollisionTreeIsBuilt()

Remarks

Ensures that the collision detection tree is fully built. This should be called after the full level reload to make sure the first traces are not abysmally slow.

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