UWorld::GetAudioDeviceRaw

Returns the audio device associated with this world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

FAudioDevice * GetAudioDeviceRaw()

Remarks

Returns the audio device associated with this world. Lifecycle of the audio device is not guaranteed unless you used GetAudioDevice() .

Returns

Audio device to use with this world.

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