UWorld::GetLevelScriptActor

Returns the current (or specified) level's level scripting actor

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

ALevelScriptActor * GetLevelScriptActor
(
    class ULevel * OwnerLevel
) const

Remarks

Returns the current (or specified) level's level scripting actor

Returns

A pointer to the level scripting actor, if any, for the specified level, or NULL if no level scripting actor is available

Parameters

Parameter

Description

OwnerLevel

the level to get the level scripting actor for. Must correspond to one of the levels in GWorld's Levels array; Thus, only applicable when editing a multi-level map. Defaults to the level currently being edited.

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