UWorld::GetTimeSeconds

Returns time in seconds since world was brought up for play, IS stopped when game pauses, IS dilated/clamped

Windows
MacOS
Linux

Syntax

float GetTimeSeconds() const

Remarks

Returns time in seconds since world was brought up for play, IS stopped when game pauses, IS dilated/clamped

Returns

time in seconds since world was brought up for play

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/World.h

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