UWorld::InitializeActorsForPlay

Initializes all actors and prepares them to start gameplay

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void InitializeActorsForPlay
(
    const FURL & InURL,
    bool bResetTime,
    FRegisterComponentContext * Context
)

Remarks

Initializes all actors and prepares them to start gameplay

Parameters

Parameter

Description

InURL

commandline URL

bResetTime

(optional) whether the WorldSettings's TimeSeconds should be reset to zero

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