UWorld::LineTraceSingleByProfile

Trace a ray against the world using a specific profile and return the first blocking hit

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool LineTraceSingleByProfile
(
    struct FHitResult & OutHit,
    const FVector & Start,
    const FVector & End,
    FName ProfileName,
    const FCollisionQueryParams & Params
) const

Remarks

Trace a ray against the world using a specific profile and return the first blocking hit

Returns

TRUE if a blocking hit is found

Parameters

Parameter

Description

OutHit

First blocking hit found

Start

Start location of the ray

End

End location of the ray

ProfileName

The 'profile' used to determine which components to hit

Params

Additional parameters used for the trace

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