UWorld::LineTraceTestByProfile

Trace a ray against the world using a specific profile and return if a blocking hit is found.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool LineTraceTestByProfile
(
    const FVector & Start,
    const FVector & End,
    FName ProfileName,
    const FCollisionQueryParams & Params
) const

Remarks

Trace a ray against the world using a specific profile and return if a blocking hit is found.

Returns

TRUE if a blocking hit is found

Parameters

Parameter

Description

Start

Start location of the ray

End

End location of the ray

ProfileName

The 'profile' used to determine which components to hit

Params

Additional parameters used for the trace

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