UWorld::NotifyAcceptingChannel

Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc)

Windows
MacOS
Linux

Override Hierarchy

FNetworkNotify::NotifyAcceptingChannel()

UWorld::NotifyAcceptingChannel()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

virtual bool NotifyAcceptingChannel
(
    class UChannel * Channel
)

Remarks

Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc)

Returns

true if the channel should be opened, false if it should be rejected (destroying the channel)

Parameters

Parameter

Description

Channel

newly created channel

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback