UWorld::OverlapAnyTestByObjectType

Test the collision of a shape at the supplied location using object types, and return if any overlap is found

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool OverlapAnyTestByObjectType
(
    const FVector & Pos,
    const FQuat & Rot,
    const FCollisionObjectQueryParams & ObjectQueryParams,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params
) const

Remarks

Test the collision of a shape at the supplied location using object types, and return if any overlap is found

Returns

TRUE if any blocking results are found

Parameters

Parameter

Description

Pos

Location of center of box to test against the world

ObjectQueryParams

List of object types it's looking for

CollisionShape

CollisionShape - supports Box, Sphere, Capsule, Convex

Params

Additional parameters used for the trace

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