UWorld::OverlapMultiByObjectType

Test the collision of a shape at the supplied location using object types, and determine the set of components that it overlaps

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool OverlapMultiByObjectType
(
    TArray < struct FOverlapResult > & OutOverlaps,
    const FVector & Pos,
    const FQuat & Rot,
    const FCollisionObjectQueryParams & ObjectQueryParams,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params
) const

Remarks

Test the collision of a shape at the supplied location using object types, and determine the set of components that it overlaps

Returns

TRUE if any overlap is found

Parameters

Parameter

Description

OutOverlaps

Array of components found to overlap supplied box

Pos

Location of center of shape to test against the world

ObjectQueryParams

List of object types it's looking for

CollisionShape

CollisionShape - supports Box, Sphere, Capsule

Params

Additional parameters used for the trace

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