Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
Asynchronously loads the given levels in preparation for a streaming map transition. This codepath is designed for worlds that heavily use level streaming and GameModes where the game state should be preserved through a transition.
Parameter |
Description |
---|---|
LevelNames |
the names of the level packages to load. LevelNames[0] will be the new persistent (primary) level |