UWorld::PrepareMapChange

Asynchronously loads the given levels in preparation for a streaming map transition.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void PrepareMapChange
(
    const TArray< FName > & LevelNames
)

Remarks

Asynchronously loads the given levels in preparation for a streaming map transition. This codepath is designed for worlds that heavily use level streaming and GameModes where the game state should be preserved through a transition.

Parameters

Parameter

Description

LevelNames

the names of the level packages to load. LevelNames[0] will be the new persistent (primary) level

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