UWorld::RemapCompiledScriptActor

Given a level script actor, modify the string such that it points to the correct instance of the object.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool RemapCompiledScriptActor
(
    FString & Str
) const

Remarks

Given a level script actor, modify the string such that it points to the correct instance of the object. For replays.

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